﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework;

namespace MobMentality.Social.People
{
	class Melee : Person
	{
		public Melee(GroupController group, Vector2 position, ContentManager content)
			: base(PersonType.Melee, group, position, content, "PersonMelee")
		{
            if (this.Team == Team.Police)
            {
                attack = 10;
				angry = 25;
            }
            else
            {
                attack = 5;
            }

			this.angry = 0;
			unruly = 0;
			scared = 0;
			health = 100;
			cooldown = 60;
			currentCooldown = 0;
			range = 50;
		}
	}
}
